AMD doesn't put any time or effort into OpenGL outside of the bare minimum, unlike nVidia) It also now has Async Compiling, so when a new shader pipeline is cached for the first time, you no longer get a stutter when using Vulkan. CEMU has Vulkan support (Previously it only had OpenGL support and AMD cards do NOOOOOOT run OpenGL games well at all. If you leave the settings stock you'll just sit at 60 no problem. I have an RX580 with 8Gigs and it runs 45-60fps at 1440 just fine now with some additional settings like increased anti-aliasing, reshade, higher resolution shadows and Level of Detail changes for more detail in the distance.
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It's going to be the center-piece of my next update. The Chao section was not expanded upon by much this time around. The 130 Emblem Reward section was renamed SECRET CHARACTER: Metal Sonic. I made it so that sections devoted to one character start with the word CHARACTER. The new sections are Replay Zone (so you could understand things that are different when you replay the game), History (a history of previous and future Sonic games and there plot summaries), and a section entitled Differences (that tells you what has changed from the Dreamcast version of this game). I also added three new sections changing the entire numbering that this guide had. I added a lot of information to various sections (especially the new sections). YES NOI worked hard on correcting the grammar and making the instructions more understandable. |
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